Blendering Along
October 28, 2005
The game is supposed to be 1/2 done by Monday, we’ll see…
It’s the learning curves and the art that are killing me, even though
I’m insisting I do as much as possible. Particularly painful was
learning Blender and QuArk modeling editors.
Already done since last time:
- Programming:
- Got the 3rd person \”Orbit Cam\” working
- Got the logitec \”DualAction\” gamepad working
- On gamepad: Correctly mapped both joysticks for 1st/3rd person controls
- Art:
- The first 8 or 10 textures for the game
- Revised the elevation map again
- Created a QuArk building and imported it into the game
- Basic room template for all labyrinth rooms
- Also did a stairwell/entrance for labyrinths
- Added in some FoilageReplicator effects
In the works
- Correctly turn off Terrain Repeating
- Complete First Level prototype
- Program Inventory System
- HUD & Inventory GUI
- Game Music & Ambient Sound




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